Thursday, July 15, 2021

Mechs of the post war world

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British/European mechs


Due to the increased reliance on the British armed forces towards the end of the campaign, disparate types of European mechs were scraped and cannibalised to support the British Cavalry frontlines. As such, pure continental European mechs are as vanishing rare as gold dust.


4 types of British Mech were produced during the war. All were named after figures from Arthurian legend.


Galahad Close support mech. (heavy Mech)


Designed to support infantry in storming built up areas and to close with the enemy in field battles, the Galahad is a dangerous adversary at close quarters. It is equipped with twin 50 calibre Gatling cannons. It also possessed a shoulder mounted RPG, used to shatter buildings and tank formations. Common variants that appeared towards the end of the war replaced both Gatling guns with massive flamethrowers. Though massively unethical, these weapons of mass carnage were very popular. These variants are rarely used today, as that much flamethrower grade petroleum is difficult to come by. These are by far the most common Mecha in Europe.


Armour 0


Hit points 0


Profile 0


Speed 10


Boost speed 0


Sensors 10


Maintenance 1


Weapon fit one twin Gatling guns (weapon system left arm, right arm) RPG cannon (weapon system back)


Weapon fit two twin heavy flamers (weapon system left arm, weapon system right arm) RPG cannon (weapon system back)


Lancelot frontal assault mech. (Super heavy mecha)


The Lancelot was designed for ranged duels with other mechs, and had a high rate of losses against the hordes of African mechs. However, they are still common, as many were still on the production lines when the great burn occurred. Low slung to reduce its profile and with powerful sensors to protect it, it was heavily armed with 4 beam cannons. Today, Lancelot's are used as artillery pieces to the more common Galahads. Their heavy weapons can turn even the fortifications of the elders and spacers to rubble, but they are difficult to maintain. One variant replaced the back beam cannons with missile pods, and these are still popular today, if the ammo can be found.


Armour 50


Hit points 110


Profile +1


Speed 4


Boost speed 0


Sensors 15


Maintenance


Weapon fit one two beam cannons (weapon system left arm, right arm) two beam cannons (weapon system back)


Weapon fit two two beam cannons (weapon system left arm, weapon system right arm) Multi missile launcher (weapon system back)


Special rule integrated targeting matrix


The Lancelot may fire all its guns at a single target as a single action. Roll once and apply the result to each shot, but roll for dodge separately for each attack. The pilot may split his weapons between targets using the same rules, so he could fire all four guns at different targets, gaining the multi action penalty, or fire guns at two different targets, one suffering the multiaction penalty, or fire guns at one target and one at another. However, due to the delicate equilibrium required to fire all guns in this mode, if the Lancelot moves it loses this rule.


Mordred scout Mech. (medium Mecha)


The Mordred is scout and assassin rolled into one. With great speed and agility, and armed with a long-range sniper rifle and a close combat chainsaw, it is a vicious Mech capable of close or long-range dissection. One of its major boons is infact its advanced sensor systems, which allow it to gather detailed Intel on enemy movements and strength, even down to the amount of ammo they hold in their hoppers. These mecha require a detailed maintenance regime, but it is one not heavy on expertise or rare materials. As such, they are still common throughout Europe, and are used as outriders, scouts and fast raiders. In this role, they are comparable to the dreaded Kitsune.


Armour 0


Hit points 70


Profile -1


Speed 15


Boost speed 0


Sensors 0


Maintenance


Weapon fit one sniper rifle (right arm) Chainsword (left arm)


Special rules detailed information


On a successful wits awareness roll, the pilot may gather a piece of information for every success rolled. The information available is


Mecha type


Mecha ammo remaining


Mecha weapon fit


Mecha hits points remaining


Arthur Command mech. (heavy Mech)


The Arthur was a very rare Mech, and only 4 are known to still be in existence in Britain. Armed with a beam cannon, an incredibly rare plasma sword and with incredible field ops and C&C abilities, this Mech fulfils its role of field commander with ease and flair. However, Arthur's are very difficult to maintain, difficult to repair. They are greatly prized by every nation and at least one Mech has been abducted by the Spacers, reducing the total on earth, while another is thought to be in the hands of an African tribe. Many British lords have salvaged production lines for these Mecha at great cost however, and plan to use these to restore damaged ones and build more. If this occurs, the balance of power in Europe could shift dramatically, with the new British kingdoms gaining massive territories in continental Europe.


Armour 50


Hit points 10


Profile +1


Speed 15


Boost speed 0


Sensors 15


Maintenance 5


Weapon fit one Beam cannon (right arm) plasma sword (left arm)


Special rules Command and Conquer!


Any mecha in range of the Arthur's sensory range that is friendly receives a +1 initiative bonus. If the unit has trained extensively together and works well as unit, and the commander pilots the Arthur, this is increased to plus . This ability does not stack with multiple Arthur's or other command mechs.


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